VR, 360 video, virtual reality, marine science, education, TIDES

New Paths in Education

Graham Casden, Ocean First Education

We’ve all experienced the power of place, those moments when we’re deeply immersed in the world around us and what’s happening is real and meaningful.

https://www.oceanfirsteducation.com/node/313

360° in the Classroom

Michael Rice, Ocean First Education

There is a new class of technology emerging that can help students engage more personally with educational material.

conservation, education, digital media, science, awareness

Creating Scientific Awareness Through Digital Media

Kellon Spencer, Ocean First Education Advocate

Many individuals are doing what they can. But real success can only come if there is a change in our societies and in our economics and in our politics.

360 video, marine science, virtual reality, video, research

360-Degree Video: A New, Exciting Tool for Underwater Research

Dr. Caine Delacy, Ocean First Education

Recent advances in camera and computer technology have drastically reduced the cost and size of camera equipment, as millions of owners of pocket cameras can testify. The quality of photos shot by phone can be stunning.

The Amazing Reality of 360

Georg Beyer, Ocean First Education Contributing Videographer

Virtual Reality, “VR”, 360, Oculus Rift: these terms have been creeping into our vernacular over the past few years, but for most people they don’t mean much, other than that​ the main stream media and a bunch of geeks are very excited about their upcoming arrival.

eLearning, technology, online learning, education

Evolution of Technology in Education, Part 3: Modern Technology in the Classroom

Michael Rice, Ocean First Education

In the early days of the internet, unless you knew the address of a website or found a list of similar websites, there was no good way of searching for new sources of content. In the mid to late 1990s that changed with the widespread adoption of search engines.

eLearning, technology, online learning

Evolution of Technology in Education, Part 2: The Information Age

Michael Rice, Ocean First Education

Just as the industrial revolution heralded advancements in production and mechanical efficiency, computers and the internet marked the beginning of the information age. Originally, a computer referred to someone who performs mathematical calculations.

eLearning, technology, online learning

Evolution of Technology in Education, Part 1: Pre-Industrial Revolution Communication

Michael Rice, Ocean First Education

The whole purpose of technology is to make our lives easier. It’s in the definition! According to Merriam-Webster, technology is defined as “the use of science in industry, engineering, etc., to invent useful things or solve problems”1.

A 360 Degree View Into the Blue

A 360 Degree View Into the Blue

Klara Fejer, Ocean First Education

We’re surrounded. Reefs teaming with color and life, fish dancing in the current, looking for a meal, and tiny crustaceans hiding within coral heads.

Key word: surrounded

How technology has changed the way we learn

How technology has changed the way we learn

Michael Rice, Director of Information Technology

Remember Encarta Encyclopedia? Having an entire encyclopedia equivalent to dozens of books, but at the a click of a mouse. Having to install multiple CDs was a small price to pay to have such a vast amount of knowledge at your fingertips.

Here's to Informal Science Education!

Here's to Informal Science Education!

Paul Hilbink, eLearning Specialist

Question: What’s one of the best ways to get teens and young adults interested in marine science? I’ll provide my answer at the end of this blog post.

Bringing Live Ocean Data to the Classroom

Bringing Live Ocean Data to the Classroom

Michael Rice, Director of Information Technology

Since the early 2000s, there has been an international effort to monitor the temperature and salinity of the world’s oceans. The Argo project (http://www.argo.ucsd.edu/), with more than 3600 buoys around the world, collects data at various depths and sends this data out every 10 days.

Can Gamification Save The Ocean?

Can Gamification Save The Ocean?

Paul Hilbink, eLearning Specialist

Gamification has been talked about in elearning circles for the past few years, but it's become a powerful problem-solving tool in general. It's the new killer app for new product development and complex problem solving.